
If you earn a high enough score in any given level, the game will reward you with a bonus neighbor - replacing one of those you might have previously lost. It was brought to my attention, though, that you can actually win back lost neighbors. I thought this was a bit unfair, because it made the game nearly impossible to finish past that point - you'd almost certainly be forced to start over from the beginning. Then 8, then 7, then all the way down - you could find yourself halfway through the game, but with only one single neighbor left to locate in each level. So you could start Level 2 with only 9 people to save. Because, in the game, you start off with 10 neighbors to save in Level 1 - but if you don't manage to save them all then your total count will decrease. I first complained about the game's diminishing neighbor count. But, it's been pointed out to me, my criticisms weren't fully informed. I originally shifted gears, at this point, to talk about some of the game's negative aspects. The text you're reading right now wasn't a part of the original published review for Zombies Ate My Neighbors - I'm adding this after the fact, because an error was brought to my attention after the first version went live. So, overall, an incredibly solid experience - and one that certainly deserves its cult classic status. The B-movie vibe is re-created wonderfully, the look and animation is done very well and the soundtrack is filled with impact right from the start. Medical kits restore your health, keys open locked doors, and there are even inflatable clowns that you can deploy as decoys, to get enemies chasing after you to stop and attack the bouncing Bozo instead.Īnd, last, the presentation here is just spot-on. But then you get exploding soda cans, rotten tomatoes, popsicles, plates and cutlery, a weed-whacker and a bazooka to use in creaming the creepy corpses - and there's more where that came from. Your main weapon is a squirt gun filled with holy water, which is already wacky enough. Second, the arsenal of items available here is unparalleled in variety.

Having you and a buddy both on screen at the same time, working together to take on the endless amount of undead, is a lot of fun - the run-and-gun genre in particular always seems to work better when friends can play together. First, it includes support for two-player cooperative play. Zombies Ate My Neighbors is well regarded for several reasons, so I can do a quick run-down of the high points. Voorhees always gets a little over-zealous with his gardening next door. Each level in Zombies Ate My Neighbors, then, plays out a bit like an action game and a bit like a scavenger hunt - you're blasting baddies to bits all over the place, but you're also scouring the map from top to bottom and side to side at the same time, looking in every little corner for those hidden, helpless neighbors. It's quite a collection.Īnd all the while your job is to outrun each and every one of these enemies and be the first to reach the titular neighbors, a set of helpless non-player characters strewn throughout each level that you rescue from a terrible, brain-eating death by simply running up and touching them. It's filled with all sorts of goofy monsters and second-fiddle villains, and the whole thing's played more for laughs than scares - you'll come up against shambling zombies, of course, but also alien pod people, knife-throwi ng munchkins, madmen with chainsaws and colossal, 20-foot-tall babies.

Zombies Ate My Neighbors is a love letter to B-grade horror films. We were asking for it over three years ago ourselves. At the time, it wasn't particularly well received - but its audience has grown considerably over the years, to the point where this game has been one of the most requested additions to the VC selection since even before the Wii launch. This LucasArts-developed co-op run-and-gun is a cult classic that first arrived on the SNES and Genesis back in 1993. Zombies Ate My Neighbors Sega Genesis Review

Zombies is better than regular 'Deadheads!
