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Pinpoint targeting pathfinder
Pinpoint targeting pathfinder





NOTES: The Cinderlander casts Pass Without Trace on himself and his horse as he sets out each day. Items Mwk hide shirt barding, horseshoes of speed, saddle, bit and Special Qualities Favored Terrain (+6 Plains, +2 Hills, +2 Underground), link, share spells,Ĭome, defend, down, guard, heel), track, stay, work, seek (+6 humans, +2 magical beasts, +2 giants) Init +4 Senses low-light vision scent Perception +13Īctive Spells (all at CL 11): Freedom of Movement,ĪC 29, touch 15, flatfooted 24 (+4 Dex, +4 armor, +10 natural, +1 dodge)ĭefensive Abilities Evasion Immune (Freedom of The ranger sees proof that his quarry is dead, he can select a newĬamouflage: can use the Stealth skill to hide in any of his favored terrains, even if the terrain Than one quarry at a time and the creature's type must correspond toįavored enemy types. In addition, he receivesĬritical threats are automatically confirmed. Tracks of his quarry, a ranger can take 10 on his Survival skill check while Quarry: as a standard action, denote one target Tanglefoot bag (2), screaming bolts (20), bolts (60), efficient quiverįavored Enemy: Bonus to attack and damage, Bluff, Knowledge, Perception, Sense Motive,įavored Terrain: Bonus on Initiative checks and Knowledge (geography), Perception, Stealth, Vindicator (+1 human bane light crossbow), hat of inspired Items Belt of physical might (+2 Dex, +2 Con), +2 +2 Underground), Hunter's Bond (animal companion), Woodland Stride, Swift Tracker, Special Qualities Track +7, Wild Empathy +13, Favored Terrain (+6 Plains, +2 Hills, Knowledge (geography) +19, Knowledge (nature) +15, Perception Skills Acrobatics +21 (+25 to jump), Climb +15, Handle

pinpoint targeting pathfinder

Str 14, Dex 24 (22), Con 18 (16), Int 14, Wis 18 (16), Cha 8Ĭritical (light crossbow), Improved Precise Shot, Ranger Spells Prepared (CL 11th, Concentration +15 )Ĥth - Freedom of Movement, Freedom of MovementĢnd - Barkskin, Resist Energy, Hold Animal (DC 16), Speak with Animalsġst - Longstrider, Charm Animal (DC 15), Pass Without Trace, Entangle (DC 15) Special Attacks Favored Enemy (+6 humans, +2 magical beasts, +2 giants), Quarry Init +7 Senses darkvision 60' Perception +21Īctive Spells (all at CL 11): Freedom of Movement, Darkvision, Pass Without Trace,ĪC 22, touch 16, flatfooted 16 (+6 Dex, +6 armor)ĭefensive Abilities Evasion Immune (Freedom of Movement)







Pinpoint targeting pathfinder